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You know, generally in video games the game gets harder as you progress. World 8 is tougher than world 4 and world 4 is tougher than world 1.

How are you going to make it to world 8 if you get stuck and have to use demo play on world 2?

Seems to me this kind of thing creates a cyclical problem. Players will skip a hard part instead of learning how to get past it and because they didn't learn how to pass it, they will have to skip even more parts later.