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Seraphic_Sixaxis said:

Nice read Squil, very logical.

I thought you were a joker which is why i didn't expect much, but that made sense somewhat.

Though i think the Falcon will be as good as it gets when it comes to Volts, 65mn is more then good enough, MS did well with it.

But i'd say when it comes to Holidays 09, PS3 will infact have the Edge if theres a Price-Cut of $50 or more (100 or slightly above) mainly due to user base, 360 obviously has the great user base between the two consoles (Durr) but to an extent that works against the 360.

Lets Assume... that just 25% of the gap like HD only Quality Gear, Meaning the Wii is out of the question, and about 15% are true-blue 360 fans, but with a price drop of the PS3 regardless of it, more then 20% of that 25% will flock towards exclusively to the PS3.

And as for PS3 only Owners go, at this point i dont think we can count that as a factor (Since by now PS3 First owners like myself who wanted a safer more a-sured X360 already came out, AKA the Arcade) and with that said sales won't effect the 360 by a large amount this holiday 09', though it will take a heathy boost of sales but thats thats to be expected so...

At anyrate fair look on the subject, slightly flawed but reasonable to say the least, one things fer sure, MC II will be mine this year. :D

                                                                            "That is my Answer"

Thanks, I tried to present a good case.

As far as power use reduction goes every single die shrink will net the console in total a lower level of power consumption. There was a graph floating around for the Cells power consumption @ 90, 65, and 45nm and the same applies to the Xenon as its a similar architecture.

The thing with the Xbox 360s sales is that if you take its performance during the holidays as a baseline it would appear to overperform when compared to the rest of the year and the only way to reconcile that is to consider the holiday shopping period to be a different purchasing pattern. This pattern has higher relative sales in the Americas relative to Others and Japan compared to normal non holiday pattern and higher relative sales of the Xbox 360 Arcade which indicates that people are either more price concious or they are buying the cheapest console as a gift.

During the year the average sale price in America for example is much closer between the Xbox 360 and PS3 and its likely a more 'core' group of purchasers buying consoles. For this group the relative price is the same or identical for the most part as the average price is something like $270 or so with aproximately as many PS3s being sold @ $399 as Premium and Elite consoles being sold for $299/$399. A closer relative price will of course give the PS3 an advantage during this pattern of sales.

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makingmusic476 said:

I still don't think the 360 will get a much of a price cut this year. The base price for the console won't dip below $179, if it ever gets lower than $199 (this year, I mean).

As you said, sales are up 17% year on year, and last year they were up over the previous year. Sales are great for the 360, despite a recession and other factors working against it.  I can't see another price drop doing all that much to increase sales unless it's a drastic price cut. If an $80 cut (30%) could only increase sales 17%, another price cut only a year later won't do much more.

It's like the GameCube dropping to $99. I mean yeah, it'll boost sales to a degree, but the console's fate for the most part is already sealed. Might as well wait until sales start to dip to drop the price again. I mean, look how long Sony waited to drop the ps2 from $129 to $99.

I think Engadget's "mole" is closest to the mark. Replacing the Pro with the Elite SKU is a way for them to do a price drop of sorts and increase sales without really losing any revenue.  I think they'll do that this holiday season, then ride things out until the end of 2010 when they'll re-launch the 360 with Natal, doing some DSi-like upgrades to the system overall. That'll be their big chance to capture a larger part of the market.

I don't think their focus at the moment is to increase sales of the 360 as is.  I think their focus is to simply keep the momentum they have going until Natal is ready and they can try and shake up the market.

The sales are only up until they hit the holidays and then we face the music and find out how much demand has been sustained or lost in 12 months since a price cut. The important price point for the holidays is the Xbox 360 Arcade because that makes up the bulk of sales, but it doesn't really have direct competition from the PS3 at this point. They may only cut that price more than $0-$20 if they are swinging for the fences in terms of overall bulk of sales. The important price during the year is the Premium console which needs a $50-$100 price buffer to compete with the PS3 during the year when it makes up the bulk of the sales.

That 30% cut only applies to the people who want the Arcade SKU, it doesn't make up the bulk of the sales. The main Xbox 360 price cut came from the $50 or 15% cut on the Premium SKU, and overall sales are up by 'only' 17% but they would have been down by at least 10% YOY if not 20-30% without it so overall the price cut had a significant effect.

A comparison with the Gamecube/PS2 are moot, with the former the PS2 was the all out most wanted console and with the latter Sony uses it as a profit driver. They certainly did not have several years of increasing software sales to look forward to as an incentive to cut the price, the profit was on the console itself.

IMO the mole has it wrong or the whole story hasn't come out yet. They have already replaced the Arcade SKU with the 512mb model quietly and now they are probably looking to clear both the Premium and Elite so they can bring in SKUs with larger HDDs to coincide with direct downloads of games. They need 120GB minimum in the Xbox 360 and better would probably be something like 160 or 180GB if they wanted your average Premium owner to download games onto the system. There have already been rumours that they have been checking out larget HDD sizes like 320 and 500GB.

They have a focus on Natal, but they also need to keep momentum up so they can drive into the next holiday season with good momentum. To really launch Natal successfully they will need a lot of consoles on the ground to spur adoption from developers so they have the incentive to create software to give consumers the incentive to buy the interface. It makes their job a lot easier with 55M consoles sold than say 45M.

 

 

Procrastinato said:

Squilliam...

Most of the positive flow in MS' E&D division is from X360 software, and I would argue that, despite 2009's fine lineup, the 2008 lineup was superior. Also, consider the following:

The price of console XYZ is $280, and the per-console profit is $40 (with brand new hardware), split amongst retail, MS, etc. Chop price of console to $200, and now the loss is ($40) per unit. Software sales for a good lineup cover that loss well, despite the rising console sales. Accessory, and bundled accessories (mostly HDDs with pricier SKUs) also help cover the lowest price units losses.

What happens if the loss from that console increases by only another $20 to ($60), and sales rise even more, without the software to cover its back? What happens to the Pro SKU, which was, perhaps, making the majority of the hardware profit covering the losses from the Arcade? Does it only drop by $20, or does it drop by more, to make the loss-inducing Arcade not so appealing?

IMO, only the Pro/Elite SKUs can afford a cut -- even a small one. They can't cut the Arcade more... that'd be very dangerous.  The mole rumors of the Pro/Elite SKUs being basically made identical and sold at the price of the Pro is probably right on the mark.

You don't have to count just exclusives you know. Modern Warfare 2 + Bioshock 2+ Left 4 Dead 2+ Halo ODST covers the shooter front. Tekken 6covers the fighting game front, they have Mass Effect for the WRPG flavour, they have Forza 3 + NFS: Shift for racing, etc.

With more sales they divide the fixed costs over a wider base of consoles which lowers overall cost per console, they gain efficiencies in production and shipping, they have a hardware revision coming down the line which should lower cost by $10 at minimum per unit and the rest can be covered by accessories and game sales. They already stated that they broke even on accessories with the Arcade SKU and they sure do have a lot of them.

Heres a better calculation assuming 100% Arcade sales.

10,000,000 consoles sold @ $200 for a cost of $195

Theres a price cut to $150 and they save $15 from a revision and $5 from efficiencies of scale per console. Game royalties are $8 *7 over the lifetime of the machine and accessories (not incl HDD) are $20 from extra controllers. Total revenue per extra console = 64 + 20 = $76.

They cut the price to $150 and overall hardware sales rise to 14,000,000.

Overall hardware profit/loss = 14M *150 - 14M * 170 = ($280M)

Overall revenue on new hardware sold = 4M * 76 = $304M



Tease.