MaxwellGT2000 said:
Terms change depending on the user and time period, I'm pretty sure Alfred was using the term traditional in the sense of mainstream and deemed core. In that sense point and click hasn't been a traditional game since Grim Fandango. Traditional games now a days are seen as the FPS, TPS, platformer, and RPG genres. They're mainstream, there are niches within the genre but they can achieve great sales if it's good enough, appealing to the masses which means nothing out of the ordinary which throws Zack and Wiki out since no core mainstream traditional gamer would be caught dead playing a game that looks like a saturday morning cartoon, and it has to be marketed, which also throws Z&W out since the most marketing done for that game was swag was handed out at E3 and to reviewers... |
You're confusing traditional with popular and/or mainstream. Traditional means that it has a canon that has been extabilished in the past and has been transmitted, recognized and followed to a good extent. It doesn't imply that it is popular in the present. Actually a lot of traditions are quite unpopular today, and only appeal to a minority.
As I said, it can look new or uncommon for young console gamers and thus be a tough sell, but it doesn't make the game genre any less traditional. It's almost as old school as vertical scrolling shoot-em-ups.







