| kn said: Well, I look at the demos the opposite way... Developers are less likely to turn out crap if they are "strongly encouraged" to put out a demo... I can't tell you how many games I simply avoided beause the demo was rubbish. I have played a few demos, however, where I put the game in a "must buy" category after playing the demo when I had not really even looked at the game previously... It works both ways... |
It definitely has worked both ways. Look at what you just wrote to show which way demos have affected your purchases more though.
As for argument that demos improve quality, it's mostly BS. I can tell you that it's far easier to work on quality in the future when you building off a game that disappointed people but still made you money versus a game that flopped.







