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-Show me a trailer where it shows an enemy that would have any relevance to the plot besides that boss fight thats midway through the game.

-Before final fantasy X came out we new the villian was sin. did that spoil anything?

-Sakaguchi also said something along the lines of "ff12 sucks" in one of his interviews. Yes 12's story sucked hardcore but good ol sakaguchi was talking about the battle system if i recall, which IMO was a breath of fresh air to the series. I take everything he says with a grain of salt. Yes, he a genious in terms of games but everyhing he says is not gospel truth and nor will it be. He disses SE for being somewhat innovative with12 but what has he done with LO to make it so much more inovative than 12? Or blue dragon for that matter?

-When it came to the ff13 thing i said i exaggerated. But honestly what do u know that the rest of us dont about kaim and his buddies? Theyve lived for along time. Has random memories. Has connections to that pendelum tower thing. Other than that I dont know crap and want u to fill me in since u know everyhting about LO.

-I also stated that i never played LO.

-Also what the hell new does LO bring? The press the trigger before you attack? Correct me if im wrong but didnt ff8 have that?

- I dont know if you noticed or not but this game is an ff clone. I have no doubt in my mind MS went to sakaguchi with a f*** ton of money and said something along the lines "hey uh we noticed that dragon quest and final fantasy is a big deal in japan and you like created final fantasy...if we gave u alot of cash would u mind making us some games like that cause ya know we struggle in japan. For s***s and gigles we'll fund your projects and give you your own studio." Blue dragon is the dragon quest clone. LO is the final fantasy clone. You foolin if u think otherwise.

Lost tears of kaim did u read my post or just skim it? Look dude i respect ur opinion, i really do but dont sit there like this game is the second coming and going to "pwn" the final fantasy series. It has potential to rival them and its still my most anticipated game this console generation more so than halo 3 was but unless they make some announcements or give some information i will question on whether or not it will be great or average. Right now im leaning toward average.


Exactly why do you need to know the majority of the enemies and plot to enjoy Lost Odyssey? When we had the Final Fantasy 7 demo, we knew litterally nothing about the boss (outside of Shinra), when proved false, and we loved it.

Did you even play Blue Dragon before you say it had no innovation? Admittedly, it followed the traditional JRPG format, but there was plenty of innovation in the Charge System to give turn-based RPGs a huge breath of fresh air.

As much as you want to bash not knowing anything about LO's storyline, thats your fault, not ours.

http://xbox360.ign.com/articles/613/613377p1.html

That has some information about Lost Odyssey, and some decent info from May 2005!

http://xbox360.ign.com/articles/824/824004p1.html

http://previews.teamxbox.com/xbox-360/1705/Lost-Odyssey/p1/

 

Basically, as far as we know about the story (as far as I can think of, off the top of my head):

The game starts well into Kaim's 1000-year life. As far as my understanding is, it starts with a recent meteor explosion (citing the first US trailer for the game) that wiped out thousands of soldiers - except for Kaim - leaving the country to question his origins. He doesn't remember anything due to this, therefore his EXP and skills are so low at the beginning.

Anything pre-game, storywise, are in text-based sequences that'll explain his 1000-year journey in 34 sequences, lasting 5-10 minutes each (or in other words, 3-6hrs).

http://www.n4g.com/xbox360/News-74269.aspx

This shows the first few seconds of it - enough to know the CG scenes are ungodly.

Lost Odyssey brings um.....An actual story penned by a writer, not a gamer? That might help, since JRPGs are mostly story-focused. It brings killable PCs, which VERY few games have had. So if Seth, or any other major character dies in battle, they die for good. Or did you not know that? That seems pretty innovative for a top-tier RPG.

Did you even play Blue Dragon? I'm just wondering, you seem to bash Mistwaker, but as far as I can tell, you never did any research into Mistwaker and Sakaguchi post-Final Fantas. S-E screwed him over. So what if he makes games that are similar to Final Fantasy? He made the entire series from the ground up, he has a right to do his games his way. If anything, FFXIII will be a Lost-Odyssey ripoff, not the other way around.

Also, FF8 didn't have any sort of active-attack system unless it was later in the game. SMRPG had one, and Eternal Sonata has an active defense system, but FF never did, to my knowledge.



Back from the dead, I'm afraid.