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Bobbuffalo said:
I agree with intro94 ^^

@Lord - Yeah I bet that they may see the Grinder with better engine and lots of chars in screen and must feel ashamed that a small team could that instead of a huge company like them..or at least they should be ^^

Wait. The Grinder was an HD game remade for the Wii, has levels laid out like Dead Rising? It's not, so you can't compare.

All those shops meant more textures and polygon models. On both the Wii and the 360, that ate up the polygon count for individual characters, but spread out the total polygons around the area. Plus the shops meant more textures used. Just from the trailers (so this is just a tentative analysis) it looks as though The Grinder is following the FPS layout of lots of repeating textures. It works for those games (since it facilitates larger areas), but Dead Rising doesn't have the same design philosopy (save for the tunnels, which are long in both versions), so it's not fair to compare those two. It would be the same as comparing Lost Planet to Dead Rising on the 360. Even though they use the same engine, their design philosophies are too different to compare properly.

Yeah that's off topic, but that comment has so many fallacies, I had to address them. You can't compare any game to Dead Rising, either version, unless you take into account EVERYTHING in a typical level, which is not only the enemies, but loads of different textures and polygon models for backgrounds, and animated characters.

Back on topic, the games will sell when they appeal to buyers. Many HD games flopped because they didn't have enough people wanting them.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs