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1) The Mongol Empire. Either invading, as a strategy game, or a game with a great story and non-linear progression. Rise to the top of the empire as a Chinese, Persian, Iraqi, Russian, Afghani, Turkish, Uzbeki, Tajiki citizen 2) Prohibition. Work as Elliot Ness or Al Capone to either build or end a corrupt empire of booze in 1920's America. 3) Evolution...Begin as bacteria...then evolve into sea creature...amphibian...lizard..all the way up to primate..then man. Organizing and utilizing each life form's skill is essential. Game would focus on sense of scale. 4) Horrible disasters...Escape Pompeii, the Chicago fire, the great San Fransisco earthquake, etc.. 5) Pit famous emperors and generals against one another from different time periods...in environemts neither are familiar with handling. Napoleon vs. Alexander in the middle ages would be something...especially using only Middle Age technology with their respective tactics. In terms of non-historical events...there is far too much to put in here in terms of how games could evolve.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu