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theRepublic said:
Procrastinato said:

Republic: You're cherry picking, trying to make your argument look better than it is.  By claiming that "30 people" made the Conduit, according to a quote in an interview made at the beginning of the project, you're assuming that (a) the project never grew, which would be unlike just about every serious game endeavor of the past 10 years, and implying that (b) they cooked up their impressive Wii engine for free beforehand, or in short enough time to produce the April screenshots shown all over the web.  If it was so easy, and so cheap, wouldn't everyone have done the same... or are you assuming that HVS is composed of the world's greatest collection of devs, who, coincidentally, are also willing to work dirt cheap?

Did you read the interview?  The game started development in October 2007.  The interview was in September of 2008.  They said that the team was 30 people, and that the game was content complete and focus testing and tweaking was needed from that point on.

The truth is that they had invested millions into their engine already, by October 2007, and that those millions "count", since any other dev would have to do the same to accomplish the same task.

Did you know that the engine existed long before the Wii and has been used in other games they have made?  It was just optimized for the Wii.  Did you also know that it is being used in their other two announced Wii games?

Wii development is not significantly cheaper, if you're going for quality, and believing otherwise is simply turning a blind eye to the facts of the games business, and well-wishing.  The same grade of shovelware games that publishers love to use in their "Wii games cost so much less" stats, would be just as cheap on the HD consoles.

You have been proven wrong on this time and time again.  When will you give it up?


RN: I’m not sure I know that myself. Hmm… I mean we’ve been in production since October 2007, and we’ve had a pretty steady team - Of course it varies as time goes on as people ramp off or ramp on, and things of that nature, but 30 – 40 people for let’s see, like a year and a half? I don’t know the specific numbers but you can draw your conclusions from there.

This from a interview I found Here

 




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