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theRepublic said:
Exblackman said:

You did not read the above post HVS already stated that whole staff was not working on The Conduit at any given time the Producer say only half  were working at  any given time since They working on  titles in conjuction.Example Astro Boy the Game., Dora The Explorer,Gyrostarr and Hot Rod, Animales de Muerte where all made in the same time Frame as The Conduit so it is absoutely no way all 150 Employess were working on the Conduit.So Your math Is way off my Friend.

Pretty much what I was going to say.

There is this interview, which says that The Conduit was in development starting October 2007 with 30 people on the team.  By September 2008, they had finished the content of the game and started the testing phase.

First off, I never said all 150 were working on The Conduit -- I said it was their largest project, which is true.  Secondly, the 30 devs quoted in the article were using the well-on-its-way Quantum Engine to specifically develop a particular game.  Another 15-20 were probably assigned to HVS' upcoming gladatorial game, another few to the WiiWare game they released recently, etc.  And probably a good 50 were working on their shared Quantum Engine technology.

Exblackman: do the math, if I thought all 150 employees of HVS were working on The Conduit from start to finish, why would I have put my estimate between 10-15 million, when it should have been closer to 40 million, with that many?

Republic: You're cherry picking, trying to make your argument look better than it is.  By claiming that "30 people" made the Conduit, according to a quote in an interview made at the beginning of the project, you're assuming that (a) the project never grew, which would be unlike just about every serious game endeavor of the past 10 years, and implying that (b) they cooked up their impressive Wii engine for free beforehand, or in short enough time to produce the April screenshots shown all over the web.  If it was so easy, and so cheap, wouldn't everyone have done the same... or are you assuming that HVS is composed of the world's greatest collection of devs, who, coincidentally, are also willing to work dirt cheap?

The truth is that they had invested millions into their engine already, by October 2007, and that those millions "count", since any other dev would have to do the same to accomplish the same task.

 

Wii development is not significantly cheaper, if you're going for quality, and believing otherwise is simply turning a blind eye to the facts of the games business, and well-wishing.  The same grade of shovelware games that publishers love to use in their "Wii games cost so much less" stats, would be just as cheap on the HD consoles.