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WereKitten said:

^Yep, that's the way I was imagining the "inertial" aiming indeed, but I never played HOTD:O.
And yes, the Wiimote is actually similar to an analog in abstract. But since people intuitively point where they want to aim, the bounding box control method splits view and aim. Combine the bounding box with inertia and you'd probably have very weird controls.

it could work if they do the double cross hair method with trailing and character animation based on it, but... I doubt there is a need for it, unless somebody wants to make an interesting fps game for the Wii, which I highly don't encourage since niche never sells on the Wii.