By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KylieDog said:
ssj12 said:
this is the problem at the moment. each new game is pushing developer knowledge in terms of game making so there is no way they can make local co-op work well without downgrading things like visual and audio quality of the single player.

all game consoles, including the PS3, cannot handle the single player level of graphics in a co-op or multiplayer form. they are to weak to handle it.

 

 

Resident Evil 5 managed it pretty well, so did Call of Cuty World at War and Resistance 2 co-op.  I think it is just not wanting to do the effort for most games, though I am sure what you say holds true for a few.

 

 

Personally I don't much care about local multiplayer, if it had it then it would probably get used but not a lot.  Both my partner and I love Resi 5 but I can count the number of times we've sat down together and played it 2 player on my fingers, same for my other examples listed above.  We both play them online a load though (when the other isn't about).

 

Only time local multiplayer is really used is when we have friends over in which case 4 player games are pretty much the online thing played, usually Mario Kart.  This isn't often since everyone has jobs and lives, which online helps combat greatly since can just just get in and play with friends without any effort or commitments getting in the way.  No "I gotta start making dinner in an hour so I cannot come over and play".

 

I personally think online removes such a reliance on local multiplayer, for PS3 and 360 the online is great.  The Wii online suffers terribly in comparison but then the Wii for most games doesn't suffer the lack of local multiplayer.

 

 

 

I agree with everything except the resistance 2 part. The split screen mode in online multiplayer sucked ass, the visual were severly dumbed down to the point that you got shorter drawing distance ect. It was alot more fun and i played alot better when i didnt use this feature.