Procrastinato said:
SMG was made by Nintendo EAD Tokyo, and it was their only project during its duration. SMG duration: 2.5 years (source: Yoshiaki Koizumi, director, SMG. EDGE Online post-mortem. http://www.edge-online.com/features/post-mortem-super-mario-galaxy?page=0,0) EAD Tokyo size: 65 (source: IGN database, http://games.ign.com/objects/762/762797.html) Average cost to develop a game, per dev, per year (survey sometime before 2005, Gamasutra... find the link yourself, since I'm too lazy): $100K
Then of course, there's that "math" thing, which people love to question. 2.5 x 65 x 100K = 16.25 million, at a minimum. Oh unless you think the best of the best, i.e. Nintendo, costs less than average. There's an actual quote somewhere from a Nintendo source (it may have even been Miyamoto), stating this number almost exactly. I can't find it at the moment though, and I'm tired of searching for it. If anyone honestly doubts the math, and really want to pretend SMG just rolled off some generic cheap assembly line... feel free (not referring to you noname2000... you're being decent) to disprove the math here, or find the quote and show me that I misread it, since this, and it, represents a hell of a lot more than some ridiculous "Wii development is cheepz" fantasy being cooked up here, and in many foolhardy threads of the past on these boards. |
Did you just compare the cost of Nintendo Wii's most expensive game made to probably PS3 cheapest and still say the wii is not cheap to make games for.Because Miyamoto has alreagy stated that SMG was expensive game they made for the wii. If taht true it pretty proves the wii is games by the whole are cheaper to make the HD systems if the lowest number to make an HD game is higher than the most expensive wii game.Just seems to me to be common sense to me.
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