Words Of Wisdom said:
This is one of the reasons that developing for an HD system is attractive. You get the return on your investment immediately. If you're a small developer with low or otherwise no cashflows then you want to recoup as much of your investment as fast as possible. The difference between getting your money back now or later could decide whether or not you make payroll. |
Not necessarily. You need that total cost up front before you release the game, which is higher on the HD systems. You could make a game for the HD systems at $25 million, or make the same game on Wii for about $10 million, saving about $15 million. If this $15 million can't get you through a waiting point (and actually, $10 million of that could be put toward making your NEXT game), then you failed at overhead management. Release the game while you still have $15m in the bank, then start working on game 2, and let the sales slowly come in. Compare this to spending all $25m on HD, and now you have nothing in the bank. If your game flops, it'll hurt either way, but that $25m now could be $5m, and you're still having to pay those employees...
-dunno001
-On a quest for the truly perfect game; I don't think it exists...







