| Gamerace said: @Trestres - Thanks for posting his Re: flying - the Wiimote is already extremely responsive to tilt. If you've ever played Mecury Meltdown you'd see how amazingly sensitive it is. And since that's basically all they're doing in it (I assume) WM+ wouldn't add anything |
Three problems using a real gyroscope instead of an accelerometer solves with regard to orientation control:
1. Lag. I know it feels pretty responsive, but it's there, and a gyroscope will have less of it.
2. Shake. Changing the position of the wiimote when you're only trying to move orientation (or in my Mario Kart example, deliberately changing position as a control) will confuse the wiimote by obcscuring the direction of gravity. Gyros don't get confused by this.
3. Yaw, or lateral orientation. Accelerometers can't see it at all. This works fine with rolling games, but a plane is supposed to have a rudder.
Sure, you could play a flight game with only an accelerometer. It would just have three problems that playing with a gyroscope wouldn't have.

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