BMaker11 said:
1st bolded: Demographics DO matter. MadWorld is being proclaimed as a great game, yet it's not selling. Yet Carnival Games has sold multiple millions of copies. You think demographics don't matter? I would say "it's the casual gamers' fault" because every time a decent third party game comes out, they don't buy it, but as soon as some crappy game like Cooking Mama comes out, they eat it up 2nd bolded: Look at Resident Evil 5, every CoD on the HD consoles, new IPs like Assassin's Creed and Bioshock. Do those "platinum selling" games on the Wii hold a candle, no...the DIMMEST LIGHT to the sales of those HD games? 3rd bolded: Inspite of the big third party games? Being a gamer, those games should matter. The Wii may sell the most third party software, but it isn't the Tekken's, the Final Fantasy's, the Fallout's, the Resident Evil's, the GTA's, etc. type games that give it title. It's the Cooking Mama's, the Carnival Games, the Game Party's, the Raving Rabbids, the High School Musical's, and the Deca Sports type games that are selling (ahem...crappy shovelware). All in all, I think you're approaching this all wrong. Metal Gear Solid 4 is hailed as one of the best games this generation. If it didn't break 500k, would you blame the game, or the people who own PS3s? Don't act like your confused when the topic of demographics comes to play. In the attempt to gain the "expanded audience", Nintendo has succeeded. They've gotten every grandma, soccer mom, and average Joe to buy a Wii. But how many self proclaimed gamers own that system? Dare I say, not that many? Otherwise, MadWorld would've sold better. Despite getting a sequel, No More Heroes would have sold better. CoD:WaW would have sold in the same area as the HD consoles. Those three games alone cover a broad spectrum of genres of games, so don't try and pull the "niche" card. Because that happens all to often. Assassin's Creed is "niche", but that didn't stop it from selling nearly 8 million copies combined (that was sarcasm btw) |
Anyone who's willing to blame the customers for not buying a game is on the wrong side. I'm sorry but it's not the customers fault if a game doesn't sell, it's the developers. Perhaps customers just didn't care for Madworld or No More Heroes? GASP!
Core gamers don't own the wii? Then how did Brawl, Mario Galaxy, Zelda: TP and the Resident Evils sell that much?
"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."
"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."







