| appolose said: But they did, didn't they? Such control customization has never been done before (I think), which would also show they understand that there is an emphasis to be placed on the Wii's unique controller. Furthermore, several of the weapons in the game were built around the Wiimotes strength, which hardly any other companies have bothered to do, what with most of there effort amounting to swapping out a button with waggling. Yes, they did make a big deal out of the graphics at first for this game, but their real emphasis is on the controls. "I despise such customization with any controller hardware" If this means what I think it means; what on Earth for?! EDIT: I forgot to mention one more thing: HV is challenging the widely held assumption of 3rd parties that Wii owners won't buy this type of game. |
I explained it yet in previous posts. Whatever the hardware (Wiimote or double analog sticks alike), I despise control customization when it trespasses into being afraid of designing the gameplay around a given feel.
As such, this is not a plus point for me, nor can it be regarded as a New Idea needed to move the industry forward (the ones Malstrom talked about). It is merely a shrewd decision made to be as inclusive as possible for all those owners of a Wii that were waiting for a solid FPS. That the resulting FPS loses in identity was not a concern for them, apparently, but it is for me.







