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Keep_the_change said:
Tell me one thing, in the swordplay game the sword tracks our movements like is is centered around a point like in Tiger Woods Frisbee mode or is really free to move everywhere?

Generally, the hilt of the sword remains along an axis running vertically through your Mii's body, and you can freely pivot the sword around that center point for a variety of attacks. You can raise your sword for high attacks (around your head) and lower it for mid and low attacks, but the hilt remains along that axis. When blocking (holding the B button), the hilt of the sword does come off this axis as you angle for a block in a particular direction, but the general movement scheme is the same as when attacking.

In short, no you do not have the "free to move everywhere" type of motion that is shown in the video you posted.

The sword games in WSR are based on Kendo, not European fencing, from the way the game instructs you to hold the controller to the motions performed in the game. The game works extremely well when played in this fashion. If you are not interested in Kendo, and particularly if you want to play with a more "fluid, wide-ranging" style of fencing, I suspect you may be initially disappointed in (or simply not enjoy) the sword games in WSR.

 



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