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Shape - 360/GCN hybrid (something in the middle here)

Analog sticks - 360 (including the pressing feature)

Face button feel/shape/placement - DSi

Face button color scheme & size - SNES/360 (either works... there are only slight difference between the two)

Button mechanics - PS2/PS3 (analog buttons)

Triggers - 360/GCN hybrid (basically the 360's with some better click to 'em)

D-pad shape - N64/SNES (Large, with good range of motion)

D-pad mechanics - Analog pressure-sensitivity (don't believe any system had this, MAYBE PS2/PS3)

Rumble - PS2/360 (force-feedback circuits on both sides of the controller)

Shoulder buttons - N/A (these all pretty much work fine across the board)

Control buttons - 360/Wii (Wii shape, 360 prominence)

Battery Design - 360 (VASTLY easier to change out batteries if desired)

Charge Design - PS3 (everybody probably has like twelve of those cords)

Memory concept - Wii/DC hybrid (incognito like the Wii's, but removable, and actually a decent, usable amount, like the DC)

Power Switch - 360 (not a standalone button, requires confirmation to turn off)

Player denoter - 360/Wii/PS3. It doesn't matter. They all do the exact same thing.

Extras - Wii (Wii Remote's speaker, IR camera, accelerometers and WM+ gyroscope)

 

THIS > everything else. Period.



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