| Words Of Wisdom said: Why did he need a whole article to say that games made with less content tend to do worse than games with more content? |
Because that would vague and not explain the more importan aspects. Behaviour and Communications, wich are more important than just providing content.
I will however partly disgree on Maelstroms opinion piece. I agree that content is important to excite a market. I will agree that RPG tend to show the leading core console.
I will disgree about the User Generated Content. WiiMusic didn't excite like the others not because WiiMusic is bad, but Nintendo failed to communicate adequalty what WiiMusic is and does, while not providing adequete alternatives. As Kim Chan states in Blue Ocean Strategy it is important to to also support the new value. WiiMusic didn't have any support. Sharing wasn't well done, showing wasn't well done, the song tracks was pretty dull. WiiMusic is about expressing to others, but WiiMusic did that poorely. There is no centralized WiiMusic sharing system. It all relied on FC, which is already designed to limit communications to a safe enviroment. WiiMusic wich would be good as a social experience game seriously lacked support in that area. It's not that's it's bad, but not fleshed out. So Nintendo fails communicating the game and support.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







