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WereKitten said:
Avinash_Tyagi said:


Two things, first its not just because there isn't competition o nthe Wii, but beacuse motions and IR allow you to have superior controls that wouldn't work on dual analog, and with those superior controls also comes the ability to customize them.

 

Also if any company can make a name for themselves i nthe void, then why haven't other companies stepped into that void i nthe past three years, the fact is HVS was one of the few companies with the guts to do it, and that in itself is meritous.  If everyone else is a coward and you are not and step forward, even if you aren't the best, showing the courage is worthy of praise.

"with those superior controls also comes the ability to customize them"

Please, this is meaningless... as if preferences for bounding box size and turning speed couldn't be implemented equivalently on analog controls as sliders for acceleration curve at various ranges, turning speed, dead zone size.

Hardware aside, you have to understand that functionally IR pointing is completely equivalent to an analog stick: it's a virtual analog stick giving an X and an Y coordinate, bound by your TV screen. The amount of information it can send is exactly the same, and as such the way you elaborate it can be exactly the same. It's just more intuitive and physically easy to keep aiming in a given direction with a Wiimnote than keeping your right thumb perfectly still in a very small area of the analog stick range, thus the thumbsticks are usually mapped to deltas where the Wiimote IR pointing is mapped to a mix between position inside the bounding box and deltas outside it. A mouse on the other hand is a totally different device because it's not bound and always works in deltas.

I despise such customization with any controller hardware, and I've said the same things when the whole issue with the acceleration curve in KZ2's controls underlined how many gamers are fundamentally spoiled brats :)

As for the guts shown by HVS, that's not what the article was about. It explicitely said "new companies and new ideas" and went on to talk about the supposedly marvellous know-how they gained that will one day let them shine against big game developers that still havent produced games with motion control. That's what I found completely unsupported, that's what I talked about in my comments. New ideas and controls.

 

 

But they did, didn't they?  Such control customization has never been done before (I think), which would also show they understand that there is an emphasis to be placed on the Wii's unique controller.  Furthermore, several of the weapons in the game  were built around the Wiimotes strength, which hardly any other companies have bothered to do, what with most of there effort amounting to swapping out a button with waggling.  Yes, they did make a big deal out of the graphics at first for this game, but their real emphasis is on the controls.

"I despise such customization with any controller hardware"

If this means what I think it means; what on Earth for?!

EDIT:  I forgot to mention one more thing: HV is challenging the widely held assumption of 3rd parties that Wii owners won't buy this type of game.



Okami

To lavish praise upon this title, the assumption of a common plateau between player and game must be made.  I won't open my unworthy mouth.

Christian (+50).  Arminian(+20). AG adherent(+20). YEC(+20). Pre-tribulation Pre-milleniumist (+10).  Republican (+15) Capitalist (+15).  Pro-Nintendo (+5).  Misc. stances (+30).  TOTAL SCORE: 195
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