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Avinash_Tyagi said:

See I disagree, I would love for more games to let me customize everything the way that would be most comfortable for me

Most of those quirky games you mentioned could be done on any system, might even be possible as free online flash games, but the games that a company like a dev like HVS wants to pursue would get lost in the shuffle on an HD system, just another FPS on those systems, but on the Wii with motion controls and IR pointer and relatively few FPS's HVS can really stand out from the crowd

A slider in SMG to select the inertia of Mario and another for his running speed? That might make the game more "comfortable" but it would not be the same game. Remapping buttons is one thing, but allowing changing the way the game controls entirely is just throwing arms up and saying "I won't bother defining the way this game plays, I'll let the players decide, so that if anyone complains I can always point to the customization". I work in user interfaces for a living, and in my field letting the user choose too much is a hint of a sloppy design phase. I think the same applies to games.

As to the quirky games, you missed the point. HVS standing out only because there are so few FPS games on the Wii is hardly rewarding "new ideas" as the article put it - and by saying "just another FPS" you're validating my opinion. Every small company can make themselves a name in a void, but that's not meritocracy, that's just scarcity of content.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman