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Khuutra said:
Torillian said:
Khuutra said:
Torillian said:

I didn't say characterization.  Look, here's an easy distinction.  In SRPG's you get and slowly level characters to use in strategic fights.  In TBS you don't, you make a base and create units to fight in said strategic fights.

Pardon me, it appears that I mispoke.

When I say "consistent characterization" I meant "persistent character building", which is to say leveling. There's actually leveling in Advance Wars, it'sj ust that it only lasts for a single mission.

The difference between them is non-existent if you want to base it on that mechanic.

But I just made the distinction.  In TBS the leveling lasts through a single battle, just like most any strategy game.  In an SRPG the leveling persists throughout the entire game.  Seems to work for every example I can think of.

So you're saying that if I draw up a pen and paper system wherein character level and carry over but there is no narrative or characterization - this is still a role-playing game?

I'm sorry, that's just wrong.

I am only talking of the distinction between Strategy game and SRPG.  It's a definite distinction that separates the two, but just having that doesn't make a game an RPG.  It's like I just told you that a definite distinction between a PS3 and a 360 is that the PS3 is black, and then you argue that if you painted a brick Black that under my system it would be a PS3. 

No, obviously there are other things that make up an SRPG, this is just the thing that defines it from being different from a strategy game.



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