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Again, Rare shows signs of improvement. Their worst days were easily those spent on the original Xbox, releasing two very disappointing titles that were a mere shadow of the company's former general quality. Kameo and PDZ went through a protracted and troubled dev process, and ultimately did not meet expectations. Viva Pinata however, which surely must have been built from the "ground up" for the 360, showed a marked improvement in polish and quality over these titles. Hence, they may now have found their footing and will show us something good. Who knows?

@makingmusic476

You actually had to find every single Tribal before you could finish the game, too. Still, when was the last time a third-person shooter took you 35-40 (enjoyable) hours to finish?

Also, next-gen Blast Corps, anyone?



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.