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Bruce wrote:

> The business model for console games in this generation is not a good one. Games are very expensive to
> develop but most make a loss, it is only the occasional hits that keep the industry going.

Not relevant. ALL MEDIA MARKETS OPERATE THIS WAY -- film, radio, television, you name it. Most media works fail to recoup their costs (not that this means they're bad works of art - sometimes they can be quite wonderful, but audiences don't understand them or can't access them). A few hit the lottery and subsidize everyone else. It's the same with the NFL, the NBA, or, for that matter, national governments (rich parts of the country help out poorer parts of the country). It's a system called "democracy" -- the greatest good for the greatest number, and it actually works pretty well.

A more interesting question: investors are, by nature, attracted to the highest rate of return. But why should greedhead investors control a medium as powerful, rich and amazing as videogames? What about us, the fans who make or break franchises? Or are we just sheep to be sheared, so as to facilitate some rich rentier's Swiss chalet?