@avalach or mr kahn
here's a couple problems with what your saying.
1. most people probably won't go back and replay the levels. Which means that a lot of the content is going to be ignored or never seen.
2. This is ok if the content is user generated. However, that either means that users needs to be in on the ground floor, as designers, which means they should probably be getting paid, which means that the bonus of user generated content (free content) is moot.
3. Even if the User generated content comes post sale, there is no guarantee of quality, regularity, consistency, accessibility, piety, or likability.
4. Those games you listed change very small aspects of the levels. For example, water is simply a speed change, enemy list change, and background color change. User generated content is not simply changing the enemies.
5. Even if you think that slightly changing levels is enough, it's certainly not what this guy is talking about. He's talking about ever changing levels, a living environment of change. What you are talking about has been done before in many aspects. In fact, they are such pervasive aspects of gaming that you probably don't even realize they exist because you are so used to it. Almost every game changes a level slightly after you beat it. Reusing existing level design under different lighting, enemies, and [foliage], are cheap easy ways to add levels to a game without spending much money to develop all new areas.
He's basically talking about LBP:Mario edition, where the levels you select are on a level map, rather than a globe like in LBP. And user made levels get incorporated into the existing map groups. So instead of picking the maps you want to play, they pick themselves for you.









