| mysticD said: Well, to be as condescending as you I could said there are people who think they know what game is bad because they said so. The designer of the game said why the deck building aspect of the game was remove and that is enough of the reason for me. As an ex-CCG players do I find the removal of that elements somewhat jarring (just the same way the designer of this game was fighting Wizard to not remove this aspect of the game) but after watching my kids play the game and able to enjoy it without all the fuzz of deckbuilding or playing against Mr. suitcase I perfectly understand the wisdom behind it. It's may not be the game you want it to be, but it's not by any mean a "bad" game. |
No, its not a bad game, the core gameplay is still enjoyable to most newbies to the series and even some veteran.
It is however a bad Magic game because they stripped away too many fundamental rules. There is no reason why they can't create a more advance ruleset that encompass deck building, mana management etc etc, the programming behind it would not be hard, nor would the framework be missing. They chose not to do it because they want new player to get into real Magic where their largest profit margin lies.
Like I said previously, this isn't really a full game as it is a cocktease for the real Magic.
And I also disagree with the concept of killer deck, when I see a killer deck in action, the first thing I want to do is find a way to beat it not emulate it. For every 100 'meme' person out there, there will be a guy who sits down and think to himself: 'ok how do you rape this deck with the tools I am given?' Frequently, that one person is all thats needed to change the playing field. No deck is perfect, every deck has at least some weakness to be exploited, thats the way magic is built.
For example, I played competitively during 5th edition when Recurring Nightmare deck encompass more than half the playing field of tournaments, they are killer decks but no deck is perfect, the winner of the local comp was land destruction deck who could have destroy any nightmare and blue control deck around (the other popular build at the tourney) I played a white weenie, I would have destroy the land destruction deck with ease but the Nightmare deck would have given me issues. I came 8th and eventually lost to card grinder deck (after beating a nightmare deck too!)
Paper > Rock > Scissors: When you're playing card games like magic, anything but the very top of the professional playing field is bound to contain variety.








