twesterm said:
Yes, even tournament decks are based on luck but you by building your deck smart, you can augment that luck to work in your favor. In the XBL game, you just can't. You get a good card and you can only add it to your deck and make it bigger making it harder to get all your good cards. It's a shitty system. I know you don't see why people hung up on the lack of deck construction but I don't see why you're so quick to defend it. I know they make excuses for it but that still doesn't make it good. They control what cards are in the game and that is how they balance it, not by giving you bad decks and only allowing you to add to them. One of the fun things for *many* people that play game isn't just playing the cards, it's building the decks and playing the mind games. They got rid of both of those. Just playing the cards is probably my least favorite of those three things. There's a lot of thought that can go into building a deck and that's awesome. That is completely out. There's also that game of psyching out your opponent and that's out too. You can't leave certain mana open and your opponent just knows whether or not you actually have anything you can play. It sucks. Face it, it's just a really bad system. I know you like it, but there are people out there that like bad games. There's nothing wrong with that. |
Well, to be as condescending as you I could said there are people who think they know what game is bad because they said so.
The designer of the game said why the deck building aspect of the game was remove and that is enough of the reason for me. As an ex-CCG players do I find the removal of that elements somewhat jarring (just the same way the designer of this game was fighting Wizard to not remove this aspect of the game) but after watching my kids play the game and able to enjoy it without all the fuzz of deckbuilding or playing against Mr. suitcase I perfectly understand the wisdom behind it.
It's may not be the game you want it to be, but it's not by any mean a "bad" game.








