| mysticD said: That is what they did, so I am not sure what is your argument. The game is XBL ARCADE Magic Duel of the Planewalkers. It's not Magic TGC the digital game. It's never set out to be that game. It's $10.00 , it's what it is. So by your argument, Nintendo should never call any of their Mario spin off game Mario because it's not Super Mario Brothers? They used Magic name, because at its core it still is Magic card game, it's follow similar rule sets , used the same card pull. I still fail to see why any of you would dismiss this game out of hand because this is not Magic On-line. It never was reveal to be as such, or I never have seen they imply that this would be Magic On-line for Xbox 360. To me, this is the best way to go and not turn the game into hardcore Magic. Do you really want to spend all your Microsoft Space bucks on virtual card just to be competitvie? How about hacking and cheating ? If they want to create the real Magic experience as you want then they would have to create a server side storage so there would not be save game tampering (you know it will happen in any competitive type of game). Again, I think you guys clamoring for decks buildings, virtual cards buying etc are missing the point. |
I don't require Magic online, nor the purchase of real virtual cards. Notice that the core complaint of the OP is not the lack fo cards or the ability to purchase them but rather the lack of ability to customize your deck, which is a pretty fundamental aspect of a Magic. The game strip magic of Meta-gaming, mana management (oh dear god how how how???) and anticipatory strategies! How the hell can you still call it Magic?!?
Magic is a card game and when a video game uses the Magic franchise and is ALSO a card card (irregardless of the minor roleplaying) I expect a pretty similiar set of rules and concepts.
What the developer (and Wizard) have done here is deceitful at best. There is nothing wrong with using limited resources to create wonderful deck, open draft already does that with marvelous effeciency and fun. The big issue here is that the game strip away a lot of advance concept of Magic that completely ruins the playing expirience.
Take Facebreaker as an example, one look at the game's presentation and it's clear that its not taking itself seriously, that doesn't stop it from having the potential to be a good game. The end result however is an overly simplisitc button mashing farce with no depth and no fundamental link to actual boxing other than a pair gloves and a ring. (Kicks? weapons? One button??? really???) It was a shit game judged on its own merit, not because it was more 'casual friendly'.
If the criteria Twestern has stipulated are true (and again I must stressed that I have NOT played this game) then this game is heading for the same path. Expectation can change due to its presentation, price and market orientation however it should NOT be lowered to this degree.
This is not Magic, just like Facebreaker is not boxing; stop using a name to cash in on a franchise's success.
Make up a new game and stipulated a set of dumb down rule where meta-game, mana management and anticipatory strategy doesn't exist; there are plenty of other card games around all with pretty much the same set of fundamental ruleset as magic (most of them were inspired by magic anyways).
Have the balls to present the game as it is buddy, not hide behind the name of something more well known when you lack the resource and budget to make the game functional.
Here's a thought. does any other video game based on similiar card game exist on the market atm where basic deck building (meta game) is not accessable? I don't know but my guess is that there's precious little.
My verdict stand, call it Magic and its shit, call it generic fantasy card game v1.0 and (surpise suprise) I probably won't know it even exist.
So yea, as I said before, it's probably a great casual friendly game that is build around the concept of giving everyone a fair go, but its not Magic, its more like Magic 0.5... like a trial version for the real thing.
edit: Come to think of it, that's probably Wizard's intention, get player use to the game's core rule and addicted to the gameplay, then when they realize how limited the game actually is, in comes Wizard with the REAL deal (actual card game or Magic Online) which features all the things this game is missing, suddenly the noob is delighted that all these things they *wish* they could do was actually possible! Wow so you CAN built a deck from scratch afterall! Boy this will be so fun!
Sold my good sir!
*kachin$$$* says Wizard.
Well Wizard... stuff you *shake fist*








