| RAZurrection said: It's interesting, based on the poly-counts for Forza 3 (average of 550,000 per car) times by the framerate (60) times by the number of cars on screen (8) gives us 264,000,000 polygons per second (that's in millions btw) which is 14 million above what the RSX is theoretically capable of producing on screen. |
It's already pretty well known that 360 has the better GPU of the two systems.
I'd just like to add that polygon count isn't always key to great looking games, but using the polygons efficiently is. The car models in both GT5 and F3 look identical to me...
4 ≈ One







