shams said:
Not really to do with chip design - more about overall system architecture. The 360 *is* a PC - shaders, DirectX (API driven), linear memory (etc). The Wii is not - dedicated memory for different tasks, memory banks... (and a whole bunch of other things I'm not going to talk about). In some ways, its a souped up DS/GBA - without an embedded screen. In some ways, the PS3 is a lot *easier* to program than the Wii - because you can just use the main CPU/GPU, ignore the SPUs (initially) - and get a heap of power/RAM out of it. Its been really eye-opening porting our PC engine (and Flowerworks, which is out on the PC now btw...) to the Wii. The game has already been significantly optimised - we were just so wasteful on the PC, everywhere. |
Then why are there so many more Wii games rather than PS3 games? There are like 900.....
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







