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Gamerace said:
Interesting interview with HVS about The Conduit

http://www.gamezone.com/news/06_18_09_02_22PM.htm

Of particular note:

The Conduit is the first Wii game attempting to push the boundaries of multiplayer with 16 players. Was this the goal from the start -- 16 players -- or did you just keep pushing and pushing to see how far the Wii could actually go?

JO: We support 12 players online. While we initially targeted 16 – and did have it up and running – we ultimately felt that 12 was the best number in terms of what we wanted to do with multiplayer. The decision wasn’t based on a technical limitation of the Wii, but rather driven by gameplay considerations.

RN: 16 players was always our goal but we found that 12 players actually worked out better. It was a tough call, but one we had to make for gameplay reasons.




So the decision to drop from 16 to 12 had nothing to do with Nintendo's online limitations or system limitations. Interesting. Might we see Grinder do 16 player death matches then?

Ahh I had the idea that it was cut back for other reasons cause early in the online development they said they had 12 players running online and some odd number like 11 on LAN, then LAN was cut by Nintendo, and then the 16 goal went down to 12 wish they stated that to begin with instead of just kinda going "yeah... guys... haha... about that 16 players... it's now 12"



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