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blunty51 said:
The Golem boss in MP3 in hypermode difficulty has made me stop playing that game altogether. It was hard yes, but doable. Your wrist will fall off.

MP1 on hardest difficulty was ok, but i never beat the final boss. He just keep beating me.

I only played Mp2 through once on normal difficulty so i can't say..

Good lord yes.

I got back into MP3 again about a week ago (previously I had completed normal mode, and was 25% into Veteran) I had some trouble on Veteran with Helios... I died twice and had to start again... mostly because it had been so long since I played the game. I had a bit more trouble with the combination Dark Samus/AU313 at the end, died 3 times, but it was only on the verge of frustration.

However, I move onto Hyper Mode and started going through... it didn't really seem to change much, Rundas was a breeze.... Until Mogenar anway. I remember him being pretty easy on normal and veteran modes and I think it has to do with his recharge ability, in Hypermode difficulty it is much harder to take down the replacement orbs, so just to get a start on him I had to break 2 of his internal orbs before he recharged, that way I only had to destroy 1 of his replacements and it wouldn't be like going back to the beginning again. Then I could make a start on overloading the broken orb.
And while he is not very good at dealing damage to you normally, I find him hard to dodge when he puts those boots on, so after destroying his boots I often needed to  jump around a lot waiting for the green hand attack so I could get some life.

Because he was so difficult I had been dreading Helios on hyper difficulty as I had found it trickier than Mogenar on the easy modes.... so I prepared by finding as many extra life containers as I could with the current abilities, but then when it came to it I hardly lost any life in the battle, and took it down fairly quickly (like 7-8 minutes with 1 life, rather than what was probably almost an hour with 7-8 lives for Mogenar)