| Soriku said: This analysis is moot because there's cores who can buy casual games, and vice versa. The Wii is too varied and the scope of the analysis is too small and not supported enough to give an accurate description. |
If you had your way, nobody would be able to prove anything.
I'm just putting together some number and giving a possible reason as to why the numbers are this way. You don't have to go off the deep end and be all nihilistic about it.
I said in the OP that there was some overlap between some demographics and that the numbers weren't completely rigid. It is still a pretty good fit for the data.
To those who are talking about attach rates:
360 is about 8 or 9
say people who bought wii fit bought wii fit, have wii sports, and possibly another fitness game. Like I said, the numbers aren't completely rigid, there is always bound to be some variability. But let's say those people do only own 2 games. 51M wii owners*6 attach rate = 306M 20M wii fit owners*2games=40M.
266M games /31M owners =8.6 attach rate. And all of a sudden, wii attach rate makes sense with the other traditional console's attach rate.
PS3 has a lot of consoles with 0 attach rate btw. Who knows how many, but GTA4 only sold to about 1/4th of the base, and MGS about 1/3rd. It's possible that the people who own it only for BR with maybe 1 game is ~3-6M
@c0rd
this actually took a lot of work man lol.
Similar "traditional" core games for ps3 or 360 would be games like MGS, GTA, Halo, perhaps COD or other FPSes









