NJ5 said:
As I said, single core doesn't mean single thread. Whenever threads are desired you can still use them. But with multicore, there are some algorithms you just can't run as efficiently as if you had a single faster core, barring a big theoretical advancement in computer science. Check out "P-complete" (no, not NP-complete, P-complete) problems at wikipedia: http://en.wikipedia.org/wiki/P-complete
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Sorry, misunderstood you a little here. But what problem can't I solve with multithreading? They are view. The problem of the PS3 is that you doesn't have a good thread sheduler like on PC.
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