By using this site, you agree to our Privacy Policy and our Terms of Use. Close
pearljammer said:
S.T.A.G.E. said:
mai said:
S.T.A.G.E. said:
pearljammer said:
S.T.A.G.E. said:

JRPG's arent typically RPG's. Take away the battle system from JRPG's and they are as typical as a simple action-adventure game. 'Nough said.

And if you take away jumping from a platformer, they would no longer be platformers.

You cannot just simply “take away” one of the most, if not the most, important elements of a game.

My point is that most JRPG's do not exemplify what an RPG is. The only thing they have going for them is the battle system which isn't enough to save it's credibility.


Blame Ultima and Wizardry, games that served as first inspiration for early jRPG creators. BTW for p'n'p RPG purists CRPGs aren't exactly RPGs as well. Those are very different experiences.


Ever played Dungeons and Dragons? Pencil and Paper RPG's where you created characters, controlled their strengths, affected the storyline by making certain choices, leveled them up and put them into battle with the characters a DM sets before you? Yeah...that is the concept of what real RPG's are.

I do not understand why we are focusing on whether or not JRPGs are 'real' RPGs. They simply were a brach off the typical RPG. That does not necessarily make them any better or any worse. Just different.

There are plenty of great hybrid games that borrow from several genres... it doesnèt take away from their so called 'credibility'. JRPG is simply a title... nothing to get hung up about.

 

WRPG's might be the rule, but they allow for more creativity and various styles of RPG's. Look at MMO's, first and third Person RPG's, FPS RPG's and TPS RPG's, team battle WRPG's (Marvel Ultimate Alliance, Champions of Norrath). That staple concept of RPG's started a wildfire of creativity. JRPG's have not been able to touch this truth.