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Rest assured there are plenty of competent developers. The PS3 isn't really hard to develop for at all they tell me. It's just that the XBox 360 and PC don't have these uber cool SPEs to their disposal.

It takes some time to redesign legacy game engines to gain access to exponential more performance (the SPEs are more suitable to facilitate many types of code than the PPE, resulting in more gains compared to if there were 8 PPE instead of 1 PPE + 7 SPEs) . IMO Gabe doesn't like innovation, he rather would see we all owned PCs and consoles which don't really distinguish themselves from the bulk of other available products. Maybe his Utopia would be we all owned an uniform PC for our gaming experience, like the original XBox was.

Yes developing for the Nintendo Wii motion controls currently won't benefit the versions for the other platforms, yes using the shader flexibility won't benefit other versions as also the latest and most powerful PCs all use GPUs with powerful (non-flexible) dedicated shaders. But I like distinguishing features, as this provides consumer choice.

With regard to the Cell processor, note many other Cell based products are to follow. So IMO take anything Gabe says with a grain of salt.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales