Well I give you your points, you are right that the interface of the DS was well used and made up for good new gameplay elements. I don't think that this should impact my points however, since the game could still feel epic with these new gameplay elements if only the things inbetween the dungeons would've been done right.
And if they didn't want to make those things like they were in previous Zelda games, I would have prefered them to start a new IP with Phantom Hourglass. I don't think this was intentional though.







