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There will be people who will get deeper into gaming as there will be people who will be driven away by this feature. The question is what the ratio will be. We can't really determine the answer. I think it's at least worth trying. If this isn't successful, don't you think Nintendo will abandon the idea? They are determined to expanding the gaming audience, and if they learn that this feature doesn't fulfill the role they want it to fulfill, economic reasons will make them stop. I'm fairly sure they'll closely watch the effect on different players and try to quantify it. So I don't really understand your fear, because IMO the baddest thing that could happen would be temporary, hitting a dead end and reverse that development.

About the patent wording vs Miyamoto's interview: I don't think it would make sense in a platformer to only show how to beat a section and then not allowing the player to continue from there. So I hope it will be implemented that you can actually skip parts. I would be totally ok with this if the game tags a stage that was completed using this feature, so that players still have an incentive to later beat it without help.

For Zelda, I'm more interested in the video mode, where the game only shows you how to beat a section rather than playing for you. That's because I was always more interested in the puzzles than combat. But even the boss fights are more of a puzzle, if you figure out the weak spots it's not really hard. But I think that Zelda in contrast to Mario is a game where difficulty settings were appropriate.