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NJ5 said:
Taz! said:
$60M

Ouch.

I think it's foolishness to keep heading in the bigger budgets direction. Most publishers are already losing money today, imagine the risk of making a significant number of $60 million games.

 

It just wouldn't work. This could encourage companies to increase retail prices, and increasing these prices would lead to lower sales. It's a death cycle for developers. I think the current budgets should be ample for next Gen..