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ah... you could probably compressed the crap out of that game without any problems visually... though a port of the PC game would be the logical choice for the 360 since it wouldn't need the multipul ISOs just the like the PC version didn't have to have the map and towns installed multipul times. I wonder how far they could compress this? The music was .wav based on the PC version if I'm not mistaken as MP3 audio use in a game didn't come out till the Wheel of Time game was released.