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Kantor said:
DarkNight_DS said:
I played this game... I own this game... the vast area of nothingness says NO.... Besides the boss fights there is nothing that interesting about the game.

Sigh.

You know, if Team ICO had gone with their original plan, and put small enemies around the map, it probably would have been more popular, and sold better.

But it would have completely wrecked the feel of the game. You didn't get that, did you? The feeling of loneliness, with only Agro for company, with only the sounds of galloping and the wind, with massive scenery in the distance, and the temple behind you, riding at full speed? Then, you see the colossus, and quiet music begins, you are cautious. Then you jump onto the colossus, and a full orchestra comes in, and you find yourself grabbing on for dear life. And you climb up, slowly, your heart jumping whenever the colossus shakes. And you stab, and stab again, and again. And the massive beast falls to the ground, destroyed, and transforms into a shadow. The quiet music comes in, the shadow enters you, and you are back at the temple, lying right next to the woman you love, but she doesn't even know you are there.

You didn't get any of that? It was the whole artistic feel and psychological attachment that I thought put this game above the generic masses of games that don't dare to do anything new.

It felt like the developers wanted to outdo Zelda and fell short on development money along the way.  Hence the dead and empty world, the short story and the emphasis on the boss fights. 

Also, the game was plagued with slow down and graphic glitches.  It felt a little cut short and rushed.  I assume they had bigger plans for the game but saw the PS3 and the launch of the Xbox 360 and decided to just release the game as is. 

The boss fights would often become a chore once you died.  If I'm suppose to feel lonely, why not have a good resurrection system for the main character to cut the boring sections out of the game?  I didn't have that lonely feeling while playing when I died 6 times fighting the boss in the colloseum.  It's an over rated game.  I enjoyed it while it lasted.

Also, what did this game do that was so new? Metroid conquered the loneliness aspect on the SNES.  Zelda has had the big boss fights with secret strike zones since the NES.  Metroid on the SNES also had some huge boss fights.  Nothing that took over an hour to accomplish though... which to me felt a little over kill.  Especially when most of the fights were wash and repeats. 



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.