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Kwaad said:
Narfer said:
YfzinJay said:

"When the trigger was pulled, the game blanked out the screen with a black background for one frame, then, for one additional frame, drew a solid white rectangle around the sprite the user was supposed to be shooting at. The photodiode at the back of the Zapper would detect these changes in intensity and send a signal to the NES to indicate whether it was over a lit pixel or not. A drop followed by a spike in intensity signaled a hit. Multiple sprites were supported by flashing a solid white rectangle around each potential sprite, one per frame."

 

Wikipedia


Wow... Anyone els throw up while reading that? Haha, J/k. That actually makes perfect logical sense. Im actaully a little ashamed I didnt think of that. Thanks guys. I can finally sleep again (its been about 2 months)


 Close to what I said.


Ok, sorry I didnt thank you individually Kwaad. Wouldnt want to hurt your feelings.

Thanks Kwaad!!! And props to you! (your way of putting it didnt make my head hurt and make me throw up)



A delayed game is good someday, a bad game is bad forever.