By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MontanaHatchet said:
Gamerace said:
thekitchensink said:
Am I the only one who actually wants games that are purely motion-based? Isn't that what the Wii was specifically designed for?

I'm still going to try this.

No, I right with you there.   I love games like Red Steel and Godfather where motion is extensively used.  And reviews on Amazon from users for this are highly positive.  It's not perfect but it's fun and I havn't really seen anyone else complain about the motion controls being a problem from users or reviewers.   Most people love it - this reviewer is out of touch with the Wii base.  

The game is linear, light on story, short, not graphically wowing, and the puzzles are butt easy on that everyone agrees but it's fun and worth getting according to everything else I've seen.

I'm definately getting this but not this month (Tiger Woods and Conduit got my $$) and not next (WSR, RE Archives or Virtua) but maybe in a slow month after a price drop.  

Aww hell. I thought we could have at least one thread about a Wii review without someone claiming that it's the reviewer's fault that a Wii game isn't good. The main point of the Wiimote is to enhance realism within the bounds of being fun. I may be playing an Indiana Jones game, but I know that I'm not Indiana Jones. Going by the review, it seems like there's a lot of parts where the motion control is used unnecessarily and detracts from the experience.

How do you figure that most people love it? I hope you're not quoting the 9 Amazon reviews for the game, especially when 4 people gave the game 3 stars or below. Reviewers don't have this huge problem with motion controls or reviewing Wii games that most fanboys try to say they do. Look at Super Mario galaxy. Amazing game, great use of motion controls, one of the highest reviewed games of all time.

 

I can't comment on this game's use of the motion controls - they may indeed be poor, but the reviewer's stance that no one wants waggle in a game and developers ought to know better by now simply isn't the case.   Games like Godfather had great use of motion control as you mentioned.   Indiana is the first in a long time to really use the motion control (in that genre) and I was looking forward to it.

Many of the people on Amazon didn't think it was a great game, but they thought it was fun and the controls were not really a complaint (getting mugged by 4-5 guys was, as was butt easy puzzles and the shortness).

At any rate I'll get it to Fate of Atlantis and I'm sure I'll have some fun with Staff of Kings.