NJ5 said:
RAM: I agree this is the part which looks weirdest, but 1024 MB is a lot for a game with a minimal OS running. GPU: Shader 5 GPUs will have lots of stream processors, so clock rate doesn't matter that much. With a lower clockrate you can keep heat down. SSD drive: Read this (from 2008): http://gizmodo.com/351790/ssd-prices-dropping-32gb-iphone-not-too-far-off CPU: The GHz race is more or less over, you know... Are the PowerPC CPUs increasing the clock rate recently? 6 cores keeps it near to what PCs will have at the time. So again, I'm not saying this is real but the specs don't look that bad except perhaps the RAM.
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Yes, the GHz race sure is over, but clockrates still go up.
Honestly I havent checked if PowerPC clock rates have gone up, but I assume they have since AMD's and Intel's have incresed from rufly ~1.8 Ghz late 2005 to ~2.8 Ghz today (just an example). Same with GPU's, and especially ATI GPU's use higher clockrates than Nvidia.
You just can't avoid to go up in clock rate in 5 years. That thing alone debunks this article.
I have to read about that SSD drive price thing u linked though.
EDIT: nothing new in that article about SSD prices. SSD drives will be fairly big in enthusiast PC's by late 2010, but still uncommon on the mass market. It would be ridiculous of MS to waste an extra $50 on a fast HD for a console but actually shrink the size.







