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YfzinJay said:

"When the trigger was pulled, the game blanked out the screen with a black background for one frame, then, for one additional frame, drew a solid white rectangle around the sprite the user was supposed to be shooting at. The photodiode at the back of the Zapper would detect these changes in intensity and send a signal to the NES to indicate whether it was over a lit pixel or not. A drop followed by a spike in intensity signaled a hit. Multiple sprites were supported by flashing a solid white rectangle around each potential sprite, one per frame."

 

Wikipedia 


Wow... Anyone els throw up while reading that? Haha, J/k. That actually makes perfect logical sense. Im actaully a little ashamed I didnt think of that. Thanks guys. I can finally sleep again (its been about 2 months)



A delayed game is good someday, a bad game is bad forever.