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Another Take
I have to disagree with Greg's assertion that gamers would be better served if Ghostbusters' aiming system was influenced more by Resident Evil 4. I really like the control setup in this game and think it's much better than the one Capcom used to power its survival-horror Wii port. As you move through the ambient locales, you can very quickly and accurately target both the interactive environments and the ghosts within them. It feels so much more responsive than anything you will ever find mapped to dual-analog sticks. If you like Wii controls in first-person shooters like Medal of Honor Heroes 2 or Metroid Prime 3, you will like the controls in Ghostbusters, too. So go ahead and knock the game up to a solid 8.0 if you fall in line with my point of view.
IGN Ratings for Ghostbusters: The Video Game (Wii)
Rating Description
out of 10 click here for ratings guide
7.5 Presentation
The game feels like a movie at times, the acting is solid, and you can get lost in the cutscenes. Still, Proton Packs not being connected to wands and a girl getting called "he" are rough.
8.0 Graphics
I like the cartoon style, but it could use a bit more detail -- it's fuzzy in areas. Of course, being able to destroy just about everything is pretty cool.
8.0 Sound
Having the voices of the four Ghostbusters is invaluable. Toss in the soundtrack from the film and the sound effects, and I'm sold. The music does repeat a bit too much, though.
7.5 Gameplay
Zapping and trapping with the motion controls is fun, but wrangling can take a bit too long and slow down the game. I don't dig the POV being assigned to the reticle.
7.0 Lasting Appeal
The game should take you between seven and eight hours. After that, there's not a ton to do, but you could double back for scans and art or co-op sessions.
7.8
Good

OVERALL
(out of 10 / not an average)

 

Solid game.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."