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MikeB said:
Early games had relatively obsolete game engines. I thought I read somewhere Half-Life 2 ran a bit worse, but Portal was about on par. It's likely Half-Life 2 made very little use of the Cell's SPUs, if at all and probably Portal had a bit more modern game engine.

The PS3 is not that hard to develop for, I think this is evident in the latest multi-platform games and especially for the exclusives.

For many types of games, the Wii is probably harder to develop for as it lacks the horsepower to easily accomplish what is expected in modern games. To offer something impressive, it's not unlikely it takes a lot of optimisation on the Wii, while a quick and dirty port to the PS3 still provides well better end results.

For PC developers the XBox 360 is easiest to develop for as both platforms use Microsoft tools, but cross platform middleware has matured enough on the PS3, so it should be just as easy to create a PC/PS3 game as a PC/360 at this point in most cases. I don't think even the Unreal engine is much of an issue on the PS3 anymore (upon which a large part of the 360 [timed/] exclusives are based on).

Ps3 is hard to develop for , sony admitted to that and actually did it on purpose but...........

Devs have been able to get used to the ps3 and have made some huge improvements over the years , from the 360 being a clear winner in multiplats to both ps3 and 360 versions is a huge improvement over the past 2 years.

 



N64 is the ONLY console of the fifth generation!!!