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slowmo said:

The 360 has never had few titles developed for it from scratch with a custom built engine that is tailored to its hardware. The fact of the matter is that all the games that you and many others state prove the PS3 is better graphically than the 360, all use custom built engines and rather blatantly the developers use many tricks and workarounds to get the best out of the hardware. It's like comparing a developer capable of excelling at assembly language on the PS2 to another purely using the original dev kit. It's blatant which will appear the better graphically even with the same hardware in that case.

You're right, they'll use all sorts of tricks but console development is all about (at least it used to be) optimising a game and gearing it to the hardware. I find as a lot of PC developers have gotten into console development they're not as good at optimising for the hardware available, as they've previously had an ever increasing pool of RAM, CPU & GPU power. Of course in multiplats this is even worse, but is more understandable. I mean Team Ico managed to get HDR lighting (fake) to work on the PS2! It may have been faked, but the effect on screen was the same.

Having said that weren't Halo 3 and Fable 2 using custom engines? It seems odd, as Forza 3 has shown, the 360 does have more potential still available.