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superchunk said:

Wii because it isn't powerful enough for the future and/or 3rd parties don't do well. Well, make quality games you fucktards.
 

The Wii is that it has had a flood of 3rd party support -- perhaps so much that it has outgrown its installed base.  Consider that in October/November this year the Wii is getting more than 100 titles. That's just two months. It is a very crowded market.

Making a quality game isn't easy and the PS3 doesn't do you any favors. Look at top devs like Factor 5. Lair was delayed several times and turned out to be a shitheap. If it was so easy to make quality games, there'd be much less risk. The issue with the PS3, in particular, is that the architecture is hard to work with and you have to make sacrifices you wouldn't have to make on the 360. Making games is very costly, plus the installed base is low which means your game is unlikely to recoup high costs, even if it is a high quality game (See: Virtual Fighter 5).

This is why so many devs have been moving development toward the 360 or Wii. Sure, the Wii is crowded and its future may seem uncertain to some of the developers who look at the game market different than casual gamers, but development costs a lot less and has the greatest potential on the Wii right now.

Nintendo has a trump card that niether Sony nor Microsoft have and they could use it to drastically improve sales if they so choose. The Wii has yet to see its first price drop and costs significantly less to manufacture than its current market price. This means that Nintendo could drop the Wii to $199 or even less if they so wanted and it would increase sales significantly. Further, the Wii doesn't have the advantage of maturity that the 360 does with its first games that are both top-quality and have a wide-audience appeal coming out at the end of this year and early next year.