| Viper1 said: Way too much to list here. To sum up though, most gamers are unaware of what they are technically seeing. They see the end result and compare them to other games regardless of the various layers and factors that go into creating what is seen. This is fine on its own but becomes a problem when the average gamer begins trying to analyze and critique without proper context and circumstance. |
I know. I've only been looking at some of the less complicated parts of game design, and I've seen that gaming graphics are not a direct comparison across games.
Having the same engine is commonly believed to make games look the same. That is totally ignoring art direction and other design factors. UE3 engine games look radically different. The MT Engine games from Capcom look different. The Quantum 3 Engine games from HVS have their own unique looks. CTYD is a reduced remake a game that already looked different than RE4, so there is no way it will look as detailed, because the details are done in different ways.
Or polygon count. Only a handful of games have significantly high polygon counts for their systems, and gamers now think that's supposed to be the norm.
And lighting. Real time lighting effects were not that common in the 6th gen, and even the Wii can't do it with every game. Complaining about circular shadows ignores how hard the alternatives are. Since Ray tracing in real time is years away (one of the most impressive things of the Cell is it can do real-time RT, even though its at 15fps and with objects that look like late 1970s CGI), the ways to do real shadows are either polygon models with black shading to look like shadows (Devil May cry did this), or stenciling the shadows in real time. Either of those eats up resources and some games just will not have room (in fact, someone on the Capcom board complained about circular shadown in Spyborgs, and that very poster had told me in an earlier thread about those methods for real-time shadows).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








